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Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.
beazer32
I've always felt Ticket to Ride was way too long for what it is, and I never really wanted to play it because of that. THIS version is exactly what the game should be: super quick, tight, competitive, excellent light filler.
BigD527
Ticket to Ride isn't *that* long of a game (Patchwork Express, anyone). This reimplementation is so short that it almost feels like "why bother even setting it up"?
astroglide
My 2P experience is that this isn't simply faster TTR. There is serious scarcity, so the common pattern of just piling up cards in the beginning is out the window - aggressive route-planning is critical from the beginning and with little margin for error. I find the ticket balance to be out of whack and thus use the other-TTR trick of separating into small and large ticket decks and drawing one of each. Overall I really dig it, but the 2P game can be incredibly cutthroat with early closes and unintentional blocking.