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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
4th stringer
Fun, good gateway that I can play with lots of people, but I want more depth myself. Figure out if the people you are playing with can handle blocking.
AaronDrakin
A classic for a reason, no one's going to burn any brain cells on this one. Just claim routes, connect cities, and have a lovely time. Until everyone blocks you and you passive aggressively block off the entire northeast out of spite.
a2greg
There's a few different routes to victory. I like that you can throw in some defensive play as well as the typical offensive play in such games. Light on player interaction and nothing particularly new about the game system but it's delivered in a very appealing package by Days of Wonder. And I love a pleasing train theme.