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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
a2greg
There's a few different routes to victory. I like that you can throw in some defensive play as well as the typical offensive play in such games. Light on player interaction and nothing particularly new about the game system but it's delivered in a very appealing package by Days of Wonder. And I love a pleasing train theme.
aardball
Light enough for family game night, improved (IMHO) in subsequent versions (Europe, Nordic, Marklin, et al.)
1arska
From the series I have played, it's least Ticket to Ride that I like. It's great gateway game, but after a few plays, you might want something more. I prefer Europe, or something significant expansion (maybe like United Kingdom & Pennsylvania).