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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
3dicebombers
I have played this one many more times than I've recorded. I think it is a fine gateway game, but I do not find it particularly engaging nor strategic. The value of laying down 5 or 6 link tracks is too high compared to ticket completion, which essentially breaks the game.
2ndPlace
Put this baby in front of folks that only know about checkers and risk and they go crazy. Where can I get this they say. I have played this over 300 times online and still have a great time.
1000rpm
Not very exciting, but strangely addictive trying to complete those routes. Last game I played I was clearly leading and sabotaged myself comprehensively taking 2 more tickets. Doh!