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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
4Corners
Decent, light simple game, but everyone quickly tires of this one. I use the same strategy every time (take the lowest value tickets, hoard cards to play on the biggest tracks) and rarely lose. Why is this game so celebrated? Own the [boardgame=24439]USA 1910[/boardgame], [boardgame=89848]Alvin & Dexter[/boardgame], [boardgame=106637]Team Asia & Legendary Asia[/boardgame], [boardgame=106645]India & Switzerland[/boardgame], [boardgame=131188]Heart of Africa[/boardgame], [boardgame=147938]Nederland[/boardgame], [boardgame=182078]United Kingdom & Pennsylvania[/boardgame] and [boardgame=13297]Mystery train[/boardgame] expansions.
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Meh, it's okay. Rating seems about right. Could play again I guess but if I never play it again I wouldn't even miss it.
48cg89tw
Very good game. Not too hard. Not TOO competitive until the end when you're all scavenging for points (unless two players have similar goals ;) ). I'd totally play it again.