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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
3dicebombers
I have played this one many more times than I've recorded. I think it is a fine gateway game, but I do not find it particularly engaging nor strategic. The value of laying down 5 or 6 link tracks is too high compared to ticket completion, which essentially breaks the game.
8thDay
Took me forever to finally get a copy of this, and I am glad that I did. I saw the reviews and BGG rating but every time I was close to dropping the cash for it, I would look at the components, look at the theme, and go, "erm, no." Turns out it is a well made game with a tight system that is accessible to nearly everyone no matter what their level of game experience. Moral? Do not judge a book (or game) by it's cover.
Abdul
More frustrating than fun for me. A boring exercise in drawing cards forever hoping to get the colours you need.