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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
22764636
was good at the beginning when I was not so into boardgaming. good filler or good to play with new gamers.
Aarontu
A good, light, fun family game; it is easy to learn, not overly confrontational, has a good dose of luck but still a decent amount of strategy required, looks nice and cool and attractive on the table, and has fun little bits to play with when you're waiting for your turn. I like trains.
aaarg_ink
150909 As much as I respect the design, if I'm never playing it or pulling it out to be played.... 130929 After TtR Marklin I really do respect the orignal a lot. With the 1910 expansion its a great game it can be played tight and nasty (using the original deck after you've developed a knowledge of the ticket cards) or with all the cards in play you can just play fun and loose. Just an absolutely great gateway and more game. 120910 After playing TtR europe, I've come away with a newfound respect for the elegance of this game. I think it shines when played tight and nasty. Which unfortunately is not the way my girlfriend prefers to play. 100102 may be a bit light for my taste, but one of the first one to bring out if its with non-gamers.