You may also like…
Sale!
Sale!
Sale!
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
1000rpm
Not very exciting, but strangely addictive trying to complete those routes. Last game I played I was clearly leading and sabotaged myself comprehensively taking 2 more tickets. Doh!
AaronDrakin
A classic for a reason, no one's going to burn any brain cells on this one. Just claim routes, connect cities, and have a lovely time. Until everyone blocks you and you passive aggressively block off the entire northeast out of spite.
Aberrix
I really enjoy this game! it's a pretty light weight game which really fits the bill some times, everyone who plays it really seems to enjoy it. It's a rummy-type game where you collect cards of the same colors and then claiming routes. The small cards while annoying at first really don't seem to bother me once the game gets going but I still wish they could've just included full sized cards instead of charging you $20 for the 1910 expansion which is basically just full sized cards... None the less, I still really enjoy this game.