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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
Aardvark
Has risen from a 6 to a 7 after several plays For such a simple game, and one that contains a lot of luck there is quite a bit of turn angst (especially in the endgame), a quality I definitely like in a game. I certainly want to give it more plays. Overall a good game with some flaws. But even with its flaws I always seem to enjoy myself.
Aberrix
I really enjoy this game! it's a pretty light weight game which really fits the bill some times, everyone who plays it really seems to enjoy it. It's a rummy-type game where you collect cards of the same colors and then claiming routes. The small cards while annoying at first really don't seem to bother me once the game gets going but I still wish they could've just included full sized cards instead of charging you $20 for the 1910 expansion which is basically just full sized cards... None the less, I still really enjoy this game.
3dicebombers
I have played this one many more times than I've recorded. I think it is a fine gateway game, but I do not find it particularly engaging nor strategic. The value of laying down 5 or 6 link tracks is too high compared to ticket completion, which essentially breaks the game.