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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
AbbyP
The gameplay is solid, but I feel like it's the most overproduced game I've ever owned. So many little trains, such a big board, such a big box, and all to play a cute rummy thing. As someone who prefers games to be compact if they can be, it's not worth the shelf space and fiddly pieces, for me.
AaronDrakin
A classic for a reason, no one's going to burn any brain cells on this one. Just claim routes, connect cities, and have a lovely time. Until everyone blocks you and you passive aggressively block off the entire northeast out of spite.
4Corners
Decent, light simple game, but everyone quickly tires of this one. I use the same strategy every time (take the lowest value tickets, hoard cards to play on the biggest tracks) and rarely lose. Why is this game so celebrated? Own the [boardgame=24439]USA 1910[/boardgame], [boardgame=89848]Alvin & Dexter[/boardgame], [boardgame=106637]Team Asia & Legendary Asia[/boardgame], [boardgame=106645]India & Switzerland[/boardgame], [boardgame=131188]Heart of Africa[/boardgame], [boardgame=147938]Nederland[/boardgame], [boardgame=182078]United Kingdom & Pennsylvania[/boardgame] and [boardgame=13297]Mystery train[/boardgame] expansions.