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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
Aaronious
Welcome to Euro games 101. If you look at the syllabus, you will see that in this class we will be learning about victory points and competitive strategy... Always a fun game to play!
Aberrix
I really enjoy this game! it's a pretty light weight game which really fits the bill some times, everyone who plays it really seems to enjoy it. It's a rummy-type game where you collect cards of the same colors and then claiming routes. The small cards while annoying at first really don't seem to bother me once the game gets going but I still wish they could've just included full sized cards instead of charging you $20 for the 1910 expansion which is basically just full sized cards... None the less, I still really enjoy this game.
a2greg
There's a few different routes to victory. I like that you can throw in some defensive play as well as the typical offensive play in such games. Light on player interaction and nothing particularly new about the game system but it's delivered in a very appealing package by Days of Wonder. And I love a pleasing train theme.