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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
100pcBlade
Scales well 2-5 players, beautifully produced, great introductory game. A bit of luck around the ticket draw but this is fine for this length and weight of game (light-middle). An essential purchase for anyone who plays with casual gamers or for serious gamers who occassionally like something lighter. The Europe map provides some variety and the ticket distribution is an improvement but the rest of the new rules detract from the game.
aaarg_ink
150909 As much as I respect the design, if I'm never playing it or pulling it out to be played.... 130929 After TtR Marklin I really do respect the orignal a lot. With the 1910 expansion its a great game it can be played tight and nasty (using the original deck after you've developed a knowledge of the ticket cards) or with all the cards in play you can just play fun and loose. Just an absolutely great gateway and more game. 120910 After playing TtR europe, I've come away with a newfound respect for the elegance of this game. I think it shines when played tight and nasty. Which unfortunately is not the way my girlfriend prefers to play. 100102 may be a bit light for my taste, but one of the first one to bring out if its with non-gamers.
aaj94
Ticket to Ride is a modern-day classic, deserves to be in most collections as a good intro set-collection game. Ticket to Ride is a classic along the level of Catan, and I definitely enjoy its simplicity and elegance. It's a very simple mechanic, but the player competition and the unknown aspect of the cards makes it different every time. Basically, players are competing to build train routes along different colored tracks throughout the United States. They accomplish this by drawing cards of the correct color, then claiming routes by placing their own trains along the route. You earn points by completing Tickets (preset routes that you draw from the ticket deck), placing routes, and winning the longest connected route, which is similar to the Longest Road in Settlers of Catan. Overall, I enjoy Ticket to Ride, but I don't feel the need to have it in my collection. It's definitely worth some plays even if you're a hardcore gamer, and the rules can be gone over in about fifteen minutes. This makes Ticket to Ride a great choice for new or reluctant gamers, since it's really easy to have a fun time with it. Update: I've since re-acquired this game, I will personally never play it, but it's a good one for the non-gamers, so back it goes.