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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
2ndPlace
Put this baby in front of folks that only know about checkers and risk and they go crazy. Where can I get this they say. I have played this over 300 times online and still have a great time.
1amgreg77
Fun, lighthearted game for 4-5 players. Good flow, decent strategy. Hits a strange note between strategy and luck. For the more part, strategy can win you the game. That is, unless you get the short routes... Or you are cut off... Anyway, that's why it's best for non-gamers and certainly worth a try for gamers too.
aaarg_ink
150909 As much as I respect the design, if I'm never playing it or pulling it out to be played.... 130929 After TtR Marklin I really do respect the orignal a lot. With the 1910 expansion its a great game it can be played tight and nasty (using the original deck after you've developed a knowledge of the ticket cards) or with all the cards in play you can just play fun and loose. Just an absolutely great gateway and more game. 120910 After playing TtR europe, I've come away with a newfound respect for the elegance of this game. I think it shines when played tight and nasty. Which unfortunately is not the way my girlfriend prefers to play. 100102 may be a bit light for my taste, but one of the first one to bring out if its with non-gamers.