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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
1arska
From the series I have played, it's least Ticket to Ride that I like. It's great gateway game, but after a few plays, you might want something more. I prefer Europe, or something significant expansion (maybe like United Kingdom & Pennsylvania).
4theta
[thing=14996]Europe[/thing] [thing=253284]New York[/thing] [thing=106637]Team Asia & Legendary Asia[/thing] [thing=106645]India & Switzerland[/thing] [size=7][thing=24439]USA 1910[/thing][/size]
abetherigg
I get the hype of the game. It is fun, but I would not want to play it too much, because I could see it getting old.