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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
3dicebombers
I have played this one many more times than I've recorded. I think it is a fine gateway game, but I do not find it particularly engaging nor strategic. The value of laying down 5 or 6 link tracks is too high compared to ticket completion, which essentially breaks the game.
1amgreg77
Fun, lighthearted game for 4-5 players. Good flow, decent strategy. Hits a strange note between strategy and luck. For the more part, strategy can win you the game. That is, unless you get the short routes... Or you are cut off... Anyway, that's why it's best for non-gamers and certainly worth a try for gamers too.
AbbyP
The gameplay is solid, but I feel like it's the most overproduced game I've ever owned. So many little trains, such a big board, such a big box, and all to play a cute rummy thing. As someone who prefers games to be compact if they can be, it's not worth the shelf space and fiddly pieces, for me.