Seasons: Path of Destiny
Expansion of: SeasonsSeasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
60m
2 - 4 Players
Ages 14+
Seasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
Eeeville
I find there to be slightly more bland cards in Path compared to Kingdom. It also includes less Enchantment Cards (specially if you don't include the Die of Destiny related cards) and OPG tokens. While the Die of Destiny relates to an Enchantment Card, I'm guessing many people will use it regardless of whether they normally use Enchantment cards or not. I'm unsure of how much I like using it at this point, but will probably use it in the future to see how swingy the +20 points are for this mechanism. This is of course a no-brainer expansion if you like Seasons, because more cards mean more variety! Note regarding Igramul the Banisher: one of the most potent cards in the game. I don't think there are many cards I would 1st draft over it. This card is also extremely unfriendly to new players who don't know all the names/effects of the cards. I wish a different person had won the competition for the creation of the "pumpkin king"
Anavrinn
Same as Enchanted Kingdom - cards are good, rest are gimmicky. Fate die is okay. Specifically, fate points could have been more creative than 20 bonus points at the end of the game. Like, how about cashing them in to retreat on the sorcerer's track? That would bring more depth and choice, and give you another way to retreat other than that one magical item card.
Darador
I don't like the Die of Destiny mechanism, particularly with more than 2 players. With more than 2 players, I also don't like the Power cards the expansion introduces that allow to choose a particular opponent as the target of an attack.