Seasons: Path of Destiny
Expansion of: SeasonsSeasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
60m
2 - 4 Players
Ages 14+
Seasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
Arkeas
Mostly just more cards with some interesting combinations. A couple of new random powers and enchantment cards.
Dogmantra
Same comments as Enchanted Kingdom, although the destiny die is probably one of the worst ideas in existence. some of the new cards are really neat, in particular Igramul the Banisher, which was nice because I always wanted a card for the orange player character, since all the other player characters have a familiar and poor orange is my colour in this game.
Eeeville
I find there to be slightly more bland cards in Path compared to Kingdom. It also includes less Enchantment Cards (specially if you don't include the Die of Destiny related cards) and OPG tokens. While the Die of Destiny relates to an Enchantment Card, I'm guessing many people will use it regardless of whether they normally use Enchantment cards or not. I'm unsure of how much I like using it at this point, but will probably use it in the future to see how swingy the +20 points are for this mechanism. This is of course a no-brainer expansion if you like Seasons, because more cards mean more variety! Note regarding Igramul the Banisher: one of the most potent cards in the game. I don't think there are many cards I would 1st draft over it. This card is also extremely unfriendly to new players who don't know all the names/effects of the cards. I wish a different person had won the competition for the creation of the "pumpkin king"