Seasons: Enchanted Kingdom
Seasons: Enchanted Kingdom, the first expansion for Seasons, includes two copies each of 20 new power cards, 10 enchantment cards, 12 special ability tokens that fit into the hole on a player board
60m
2 - 4 Players
Ages 14+
chaogene
Seasons expansions are great at adding cards and, this way, expand the life of your game. But the other additions are not that great. "Special ability tokens" are the most deceiving addition. They could have been great if they had worked as "leader cards" work in 7 Wonders. These give you a game-long special effect or increase points of other cards. This, in Seasons, would have helped develop or reinforce strategies. Instead, the "speacial ability token" is activated once in the game and works as the bonuses we already had in the base game.
alenen
1st play: I really enjoyed the combo-ability of the new cards, it felt like both my opponent and I were able to pull off some cool moves. The bonus power that's once per game didn't seem very impactful, take or leave. The enchantments made the game harder, but it actually liked the extra tactical decisions they forced. 2nd play: I like the extra options from the extra cards, but the enchantments add a layer of complexity I'm not sure the game benefits from. Variability is good, but I'm not sure I'll play it enough time to need this add-on. The player powers seem pretty disparate and obvious, take or leave this also.
Base the Bass
Interesting expansion, abilities are good but not innovative, they resemble the extra actions, while the cards offer more diversity and combos.