Seasons: Path of DestinyExpansion of: Seasons
Seasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
2 - 4 Players
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
The extra cards are nice, and the black die is fun to spice up the game. The other modules are far from interesting.
It is alright, I like the new cards. The destiny die is not a very compelling addition. Very nice to have more special powers and global enchantments.
So much hype about broken cards in the core set and in Enchanted Kingdoms and yet here we go again... Will the author of this [u]good[/u] game ever learn to balance cards before another expansion is released?