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The Scythe: Modular Board expansion allows you to change the landscape of Eastern Europa every time you play Scythe thanks to its double-sided game board and four large double-sided landscape tiles. Faction locations, i.e., the home base tiles, change each time you play.
The modular board adds a drafting element to set-up, along with a variant for a tighter map at lower player counts.
Featured Components
• 1 double-sided board (624x818mm, same size as the standard Scythe board)
• 4 double-sided tiles (7 hexes per tile)
• 8 home base tiles
• 8 structure bonus tiles
• 1 rulebook (11 languages)
• Automa rules for solo play
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 90m – 115m |
Designer | Jamey Stegmaier |
Mechanics | Area Control / Area Influence, Grid Movement, Variable Player Powers |
Theme | Economic, Expansion for Base-game, Fighting, Science Fiction, Territory Building |
Publisher | Grok Games, Stonemaier Games |
Denga
I never want to play without this again. It makes every faction play completely different than they did before. I love the pre-game faction draft and how this really even out the faction powers and give newer players a good shot since the experienced players don’t know every optimal move for their faction and board.
elvis82566
The Scythe: Modular Board expansion allows you to change the landscape of Eastern Europa every time you play Scythe thanks to its double-sided game board and four large double-sided landscape tiles. Faction locations, i.e., the home base tiles, change each time you play. The modular board adds a drafting element to set-up, along with a variant for a tighter map at lower player counts. Featured Components • 1 double-sided board (624x818mm, same size as the standard Scythe board) • 4 double-sided tiles (7 hexes per tile) • 8 home base tiles • 8 structure bonus tiles • 1 rulebook (11 languages) • Automa rules for solo play
arildoaim
I can se this expansion fixing the main problem with Scythe: players ending up playing by script and memorizing optimized moves. Failing to abide the script will lose the game. This expansion seems to introdue variability and demands adaptability from the players. And i can see why some players hate it (having to throw their well meomorized and beloved scripts into the bin)... Well IMO, this should have been in the base game from the getgo.