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The Scythe: Modular Board expansion allows you to change the landscape of Eastern Europa every time you play Scythe thanks to its double-sided game board and four large double-sided landscape tiles. Faction locations, i.e., the home base tiles, change each time you play.
The modular board adds a drafting element to set-up, along with a variant for a tighter map at lower player counts.
Featured Components
• 1 double-sided board (624x818mm, same size as the standard Scythe board)
• 4 double-sided tiles (7 hexes per tile)
• 8 home base tiles
• 8 structure bonus tiles
• 1 rulebook (11 languages)
• Automa rules for solo play
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 90m – 115m |
Designer | Jamey Stegmaier |
Mechanics | Area Control / Area Influence, Grid Movement, Variable Player Powers |
Theme | Economic, Expansion for Base-game, Fighting, Science Fiction, Territory Building |
Publisher | Grok Games, Stonemaier Games |
arildoaim
I can se this expansion fixing the main problem with Scythe: players ending up playing by script and memorizing optimized moves. Failing to abide the script will lose the game. This expansion seems to introdue variability and demands adaptability from the players. And i can see why some players hate it (having to throw their well meomorized and beloved scripts into the bin)... Well IMO, this should have been in the base game from the getgo.
BobbyReichle
Wow. Love the way this changes up play, especially in two-player games. Really increases the puzzle nature of the game, and creates more direct conflict over resources and positioning.
Angelbigfoot
Scythe can become very chess-like after repeated plays. However, this keeps it fresh and I will never play with the original board again (aside from teaching newbies). Bonus: For two to three player games, playing with this, using only two or three of the map, makes the game very tight and tasty. Easily the best expansion for me.