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While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. The expansion works seamlessly with any version of Scythe.
Arised
Having invaders is always nice to have extra players and new characters but was a disappointment because the 2 new factions and so weak! Both Albion and Togwa are two of the worst factions because of its lack of speed to move around and really hard to win with. If you are gonna play with a bunch of pros, trust me, you won't stand a chance if you are playing one of these factions.
ALGO
The two coolest factions and best pets get sidelined into an expansion where they start unfettered by rivers and can therefore expand somewhat easier / differently. I've not played Scythe nearly enough to need this kind of variety but it's nice to have it there
Achire
I am not a huge fan of the two factions this expansion adds as I find them somewhat annoying to play, which makes the underpowered for inexperienced players. On the other hand, this expansion is kind of necessary for the game to feel 'complete' and I've enjoyed playing this game with the full 7 players. My general impression is that these two should have just been part of the base game.