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While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. The expansion works seamlessly with any version of Scythe.
alexdesouza
An essential expansion, filling out the remaining two factions present on the game board. These factions also provide new mechanics and have unique paths to the Factory.
amodman
The new factions felt less than half baked to me. The abilities of the core factions are almost always useful. The new factions have really situational and uninteresting abilities. And IMO their lack of speed is far more hurtful than the boost they get for not having a river. I think the game is better without them.
adamscott
Design a game with seven factions, but give buyers only five of them. Then, charge buyers an extra $30 or $40 to get the last two factions.