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While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. The expansion works seamlessly with any version of Scythe.
anxi
The new factions are a little too strong. First they reach the factory just from the beginning. Secoundly they have a very strong bonus with flags and traps on the end of the game. Third they can jump back to their tokens from everywhere. Even the airships do not repair this for 100 %. I personally prefer to use the "old" nations even in 5 player games. But the new playermats are great!
anorak
The lack of +1 speed on the new factions makes the expansion very hard to play and I treat giving the new factions to experienced players as a handicap. Overall, a nice thing to have, but nothing to write home about.
ArneK
Player Mats: both are strong, fun to play and add variety to the game (in general i do enjoy it a lot more when all players are progressing fast and I do get bored easily when all players are close to doing nothing with a weak board and a weak faction) Factions: To me Togawa adds nice dynamics to the game Albion on the other hand was not needed at all and can stay in the box.