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Scythe Encounters is a boxed set of 32 new promo encounter cards designed by fans of Scythe and developed into the final cards by Jamey Stegmaier. It is recommend to play with this deck of cards by itself a few times to experience the new options before shuffling them into the original encounter deck.
bigmac33070
Another batch of Encounter cards for Scythe. Either play with just them or mix them together with the deck from the base game. We did both. These cards are wildly different from the base game cards, which usually consisted of "gain $2 and 1 Popularity or Pay money to build something or pay Popularity to build something even better." That can get kind of boring after a while. I just wanted to list off some of my favorites that I saw: - Pay $5 to take a Factory card and discard the rest of the Factory cards - Pay to move your Character to the Factory. - Skip your next turn to gain 5 Popularity now. - Keep this card and you get 2 Popularity at the start of each of your Combats. So yes, a lot of crazy stuff. I can imagine that people that play Scythe all of the time would probably hate this as it can mess with your perfect plan. Well, that's fine with me. Again, this is something I wouldn't use every game but it is fun to switch the deck out for this from time to time.
Canadiangamer
Way too random and swingy for my liking. The best part of Scythe to me is just how strategic it is, these fly in the face of that. Fun to use every once in a while but you gotta go into it knowing that they change the whole tone of the game.
Big Head Dave
So, I appreciate some you of the creative mechanics, and the artwork is beautiful. I feel that some of the cards are well done, and probably have an eventual home in the full encounter deck. However, when mixed with the more powerful cards, you end up with swingy results. One player may get to pay 5 coins to buy a factory card and destroy the rest of them... while another may get the standard 2 coins and a popularity. If anything. The crazy powerful cards by themselves might make for a chaotic crazy game, but you’ll want to curate them to be able to have a level experience for all players.