Reload (Kickstarter – Contestant Pledge)
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In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets.
To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the island’s training grounds. Thus was born “RELOAD”, the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.
In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
Content:
→ Reload Base Game – Does not include funding based stretch goals.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | |
Designer | François Rouzé, Jean-Marc Tribet |
Mechanics | Action/Event, Die Icon Resolution, Map Reduction, Team-Based Game, Rock-Paper-Scissors |
Theme | Fighting, Science Fiction, Adventure, Movies / TV / Radio theme |
Publisher | Kolossal Games |
hwyrleybirch
Good game that once learnt bounces along. But it is a deceptively tricky teach. The different iconography and some fuzzy rules means that it can be intimidating for some players. It's great fun though! the dice placement that turns into your defence on on other player's turns is great, while the points track is a neat gimmick very refreshing in board game world of dry numbered scoring. Only played free for all fighting and team so far and i think team is where it's at. Not done 2v2v2 but I think that might be the best way to play with 6 players. I'm excited to try capture the flag too. The combat is slightly fiddly but once you get to the third or fourth of a type of combat (ranged and close combat are frustratingly similar but crucially different) everyone is making decisions based on upping their attack or defence. Fab replayability as well as a large amount of cards that all look great. The different characters are different looking and have special abilities that don't feel hugely useful but do give a little boost when needed. The game is whacky and swingy enough to not need overpowered abilities to push it over the edge. Terrible rule book.
balticsea
This thematically convincing Battle Royal game is one of my favorite area control games! Playing time is perfect for my taste. Some rules are complicated which needs a trigger warning during the teach! Combat is new (“new to me” therefor complicated) and uniquely interwoven with your action pool. After 2-3 rounds of “close combat” (which is more complicated than range combat) you get caught into this Battle Royal feeling of making tough decisions in the always changing and shrinking landscape. You are childishly thrilled getting loot (Toys!). Events are exciting. The amount of luck in combat is minimalistic but big enough to make combatting tense and exciting. Dying is not a big deal because of the fame track race and all the possibilities to get fame. Team play is really satisfying and meaningful. The game is more tactical challenging but there is the right amount of strategical decisions for my taste. Couldn’t wait to get all the other Kickstarter loot boxes to the table.
edooby
Tested yesterday during Matagot event in Bordeaux. I liked it very much. Design is fine. Story of the game is fun and gameplay is very cool. Thanks to the matagot team for their animation and advice !!!