Reload (Kickstarter – Contestant Pledge)
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In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets.
To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the island’s training grounds. Thus was born “RELOAD”, the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.
In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
Content:
→ Reload Base Game – Does not include funding based stretch goals.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | |
Designer | François Rouzé, Jean-Marc Tribet |
Mechanics | Action/Event, Die Icon Resolution, Map Reduction, Team-Based Game, Rock-Paper-Scissors |
Theme | Fighting, Science Fiction, Adventure, Movies / TV / Radio theme |
Publisher | Kolossal Games |
HattoriHanzo1980
Battle game in which soldiers compete with each other in a TV show to entertain their audience and win the most fame. Dice are placed on action slots at the beginning of the game without rolling them. In melee combat the players' unallocated dice are rolled and the player who has the most skulls deals injuries equal to the difference. Injuries disable dice so they cannot be placed in action slots. Then dice are compared from highest to lowest and the higher injures the lower in each case. Any unopposed dice will weaken the dice that remain. Victory points are not tracked numerically, but by adding scoring tiles on a fame track, which earn points at the end of the game. The game ends immediately when a player reaches the end of his fame bar.
ThisIsDavin
Always keen to table(topia) this game while I wait for the physical copy. Inbox me if you want a joust ?
samcrane2011
I can not stress enough how much a poor rulebook shoots this game in the foot. This is a fun and straight-forward concept that gets bogged down in unclear processes and unintuitive design decisions that prevent it from ever really clicking.