Reload (Kickstarter – Contestant Pledge)
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In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets.
To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the island’s training grounds. Thus was born “RELOAD”, the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.
In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
Content:
→ Reload Base Game – Does not include funding based stretch goals.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | |
Designer | François Rouzé, Jean-Marc Tribet |
Mechanics | Action/Event, Die Icon Resolution, Map Reduction, Team-Based Game, Rock-Paper-Scissors |
Theme | Fighting, Science Fiction, Adventure, Movies / TV / Radio theme |
Publisher | Kolossal Games |
FRJespersen
I backed this Kickstarter and was pleasantly surprised with the quality of the game. The artwork is neat, the characters are unique (although I wish there were more of them), and the gameplay is fun. Reload feels like Fortnite in a board game; gathering weapons, tactics, supply drops etc.
Don_Q
So I play test game yesterday with Chris one of the Colossal game developers, and I must say it's very intuitive and fun. At the state the game is I can wholeheartedly endorse it, I still think a few mechanics can be tweaked (which we were able to talk about with Chris ) and with the Kickstarter campaign going up on the 26.1 a lot can happen with some more suggestions from the community. I hope that more people see this game and are as excited as I am to play it ?
samcrane2011
I can not stress enough how much a poor rulebook shoots this game in the foot. This is a fun and straight-forward concept that gets bogged down in unclear processes and unintuitive design decisions that prevent it from ever really clicking.