Mystic Vale: Twilight Garden
Expansion of: Mystic ValeAs the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach.
45m - 60m
2 - 4 Players
Ages 14+
As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach.
Geeken
5th ex, conclaves not included. A lot of cards. Add corruption tokens (-1VP normally), that some cards generate (only if harvested)/give. More leaders. 2/3 Spaces cards.
jokeserver
The advancements and vale cards stand super well alone, without including the other sets (other than leaders and amulets). The curse tokens are very well-balanced, as I've had games that feel like a runaway victory end with a narrow margin of 10 or so points.
spcsamri
More variety for the cards is exactly what Mystic Vale needs to make it sing. So, this is pretty great.