Mystic Vale: Twilight Garden
Expansion of: Mystic ValeAs the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach.
45m - 60m
2 - 4 Players
Ages 14+
As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach.
Arkeas
Another more of the same-type expansion for Mystic Vale. The only new thing it adds to the formula is negative point tokens which are gained when harvest a card with that icon, same as a positive point token. It does offer some pretty neat new cards, however, and even more cards in this game is always a welcome addition.
Rubius
Add a fair bit of new mechanics with the negative point tokens. Also, add more deck interaction with some cards that can steal or be added to other players deck
jammitch
As someone who (used to) like the base set, I spent the whole game hating every single card in the tableau and getting stuck with 3-4 card turns while another player was drawing most/all of the deck. I certainly didn't play well, but there was absolutely nothing fun about these cards.