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Kingdom Rush: Rift In Time (Gamefound)
45m - 90m
1 - 4 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
Miniatures
59.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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brainpuddle
Pretty fun tower defense game. Takes awhile of course to learn all the little rules and ways to engage the game properly, and it might not have enough deep (or strategic) gameplay to pull in advanced gamers. We find most of it pretty fun but table talking our way through dealing-damage-puzzles will probably never be our favorite (a few too many incidents of Alphas "knowing" the right move and others sighing and saying "Just tell me what I should do then"). I say give it a try for its quirky coop sense of encroaching doom. EDIT - After a few more playthroughs, dropping down to a "6" because we keep running into how precise/fiddly the damage puzzle can often be. Rather than ever enjoying a sense of being overpowered or ensuring success, games keep ending with the final few turns being very slow, methodical figuring-out-exactly-how-to-end-the-game minutiae.
CanardZarb
Really excited by this game. Tested at Cannes (scenarios 1 & 2) and fallen in love with it. I'm ready for the kickstater campaign :D
Cerberus777
[b](2022-10-01: SOLD!) TL;DR: Ok game, but there were too many flaws for me.[/b] :!block: [b]IMPORTANT NOTE:[/b] This rating is done considering the Deluxe Kickstarter Edition I own, which include these expansions and accessories. * [thing=287667]Kingdom Rush: Rift in Time: Spider Goddess Expansion[/thing] (2020) (Not played!) * [thing=287668]Kingdom Rush: Rift in Time: Gerald vs J.T Expansion[/thing] (2020) (Not played!) * [thing=287666]Kingdom Rush: Rift in Time: Vez'nan vs Moloch Expansion[/thing] (2020) (Not played!) * [thing=287665]Kingdom Rush: Rift in Time: 3d Towers Expansion[/thing] (2020) (Not played!) [b](KICKSTARTER GAME)[/b] Campaign End = 2019/05 Original ETA = 2020/04 (11M) Received = 2020/12/21 (+8M) TOTAL TIME = 19M [b]Base Game: Games Played (Standalone / With Expansions) = 2 + 0 = 2 times[/b] [b]With Spider Goddess Expansion: Games Played = 0 times[/b] [b]With Gerald vs J.T Expansion: Games Played = 0 times[/b] [b]With Vez'nan vs Moloch Expansion: Games Played = 0 times[/b] :bacon: [b]Bad Purchase! (More than 6$ per hour even once sold)[/b] [b] :STAR: COMPLETE RATING: [/b] [c] [b]SCORE CRITERIA WEIGHTING ------- STAR RATING SCALE -------[/b] (4.5) FUN (x15): BORING :star::star::star::star::halfstar::nostar::nostar::nostar::nostar::nostar: REALLY FUN (6.0) GAMEPLAY (x5): NO DEPTH :star::star::star::star::star::star::nostar::nostar::nostar::nostar: LOT OF DEPTH (FOR THE WEIGHT) (4.0) GAME FLOW (x5): FIDDLY :star::star::star::star::nostar::nostar::nostar::nostar::nostar::nostar: SILKY SMOOTH (10!) DOWNTIMES (x2): LOT OF :star::star::star::star::star::star::star::star::star::star: ZERO (8.0) RANDOMNESS (x2): PURE LUCK :star::star::star::star::star::star::star::star::nostar::nostar: PURE SKILLS (7.0) MECHANICS (x2): BORING :star::star::star::star::star::star::star::nostar::nostar::nostar: INTERESTING / INNOVATIVE (5.0) REPLAYABILITY (x5): ZERO :star::star::star::star::star::nostar::nostar::nostar::nostar::nostar: INFINITE (5.0) SCALABILITY (x3): POOR :star::star::star::star::star::nostar::nostar::nostar::nostar::nostar: GREAT AT ALL PLAYER COUNTS (2.0) PORTABILITY (x1): BULKY :star::star::nostar::nostar::nostar::nostar::nostar::nostar::nostar::nostar: SUPER EASY TO PLAY ANYWHERE (8.0) THEME (x1): UNATTRACTIVE :star::star::star::star::star::star::star::star::nostar::nostar: ATTRACTIVE (8.0) AESTHETICS (x1): UGLY :star::star::star::star::star::star::star::star::nostar::nostar: GORGEOUS (7.0) COMPONENTS (x1): LOW QUALITY :star::star::star::star::star::star::star::nostar::nostar::nostar: HIGH QUALITY (3.0) VALUE (x2): TOO EXPENSIVE :star::star::star::nostar::nostar::nostar::nostar::nostar::nostar::nostar: REALLY CHEAP(LOW COST FOR WHAT WE GET) (4.0) SETUP TIME (x2): LONG :star::star::star::star::nostar::nostar::nostar::nostar::nostar::nostar: ZERO (7.0) GAME LENGTH (x2): TOO SHORT/LONG :star::star::star::star::star::star::star::nostar::nostar::nostar: JUST PERFECT (5.0) RULES COMPLEXITY (x1): COMPLEX :star::star::star::star::star::nostar::nostar::nostar::nostar::nostar: SIMPLE [/c] [b]TOTAL = 26..5/50 = 5.27[/b] :thumbsup: [b]POSITIVE POINTS:[/b] ++ Just OK tower defense style cooperative game with a great theme, Kingdom Rush, for thuose like me that (over)played this series of App game on their phone or tablet. ++ The gameplay overall is fine but is not exciting either, but the mechanisms work for the most part (even though I'm really not a fan of some design choices, like having to always remove the towers (I wish the designer could have done something more like the App, putting our towers somewhere and then upgrading there in-place, and if this is no longer needed having to sell our tower to put something else in its place), having to destroy portals (instead of just surviving x waves of enemies for exemple) and that Heroes cannot attack portals which add another layer of rule complexity). ++ The aesthetic is good, and is exactly like the App game, which is nice for those that knows the IP. ++ Component are overall fine (but see my negative comments on some of them below), without being that great unfortunately, which is sad since it was a really expansive Kickstarter game. :thumbsdown: [b]NEGATIVE POINTS:[/b] -- Sometime, we can calculate a few rounds in advance that it is impossible to win because we played badly and destroyed towers (by attacking a portal) that should have not be destroyed and that we don't have enough crystals to buy new towers or time to level up these towers in order to attack the last portal card. This is a really anticlimactic end which is not fun when it happens. -- The game flow is often interrupted by backtracking our steps to change something, to optimize our turn, but since the gameplay is really fiddly overall because we are putting and removing small tiles on the Horde trays, this really detract from any immersion we could have. -- The replayability is somewhat low for the cost of the game, as the base game only have 10 scenario that are really scripted so once you find the solution to these, I guess that it's no longer as fun to play them. But yes there are expansion, but this also add to the cost to continue playing and experiencing this game to its fullest. -- This game is pretty much just great at half its player count, either solo or 2-player, if you want to share a bit the load of thinking, but doesn't really benefits from having more players around to play (like 3 or 4 player as per the box). -- On this subject, being a co-op game with everything being open information for everyone, it is prone to the Alpha Player Syndrome (where an experienced player can dictate other players everything to do to ensure a win). -- The portability of this game is terrible: first to store everything from the KS (All-In Dragon Chest Pledge) you cannot do so with less than 3 boxes; the base box, the large expansion box and the 3d Tower box. Also, the game also take a lot of table space and is really messy on the table unfortunately. -- Some component choices were not really good according to me: There wasn't a good storage insert made for the KS All-In pledge of this game, as everything just came in its own separate box as if I bought these at retail over some years. This is sad for a game of this price. Also, I didn't like the folder player board as these didn't stay flat on the table, which increased the fiddliness. -- Setup time is more than I like for a game of that play time. I would have prefer pre-made maps (either a large book of maps or maps printed on cardstock) to this flexible systems because it would have been easier to make the map at the start of the game. Also, finding all the information in the two rule books (the official one and the scenario one) was more complicated that it should have been. Tear down time was also longer than I would like, especially since the game didn't provide a functional insert that could have really help on those two fronts. In a game like this, I would have really appreciated this as it would have speed up the setup and the tear down time. -- The rulebook was hard to assimilate, and thus the game was hard to learn. Also, some information was in the scenario booklet instead of the rulebook, where it should have been in my opinion. The scenario booklet should have just been used for the specific details of the scenario and not basic setup informations. Finally, there was so much rule confusion and rule questions that popped up during our first few plays that it discourage me to invest more time on the game, which was sad since I was really interested at first in this game. :arrowE: [b]OTHER GAME INFO:[/b] [b] Game Weight = 2.8/5 Release Date = 2020 Number of Player = 1-4 (SOLOABLE) 1-player length = 45 min. 2-player length = 60 min. X-player length = 75-90 min. Player Count Preference = Best at 2, great at 1! (Not recommended at 3 and 4) :thumbsup::thumbsup: NOTE: Will NOT be SLEEVED, as the cards might not fit anymore in the various accessories. [/b]