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Irish Gauge
60m - 60m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Trains
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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cdm8387
Solid, fast, good choices. Would love to explore more this has to offer in terms of depth of gameplay.
Apple Paul
Reminds me of Chicago Express and Paris Connection, and of the three, I think I like this one the best. If you like 18xx games, this one seems to pack a decent amount of punch in a very short game, Is it perfectly tuned? Does it have lots of replayability? Not sure after one play, but I suspect that the answers to these questions may have to do with just how robust and interesting the "cube placement" action can become in the game. On first play, to my detriment I think, I barely explored that action.
Andy Parsons
A typical Amabel Holland design with just a few elements that set up surprisingly complex interactions. Each player turn offers a choice of auctioning a share in one of five companies, extending the route of one company, upgrading a town, and declaring a round of dividends. The difficulty lies in prioritising and timing these actions. Always you must consider how your action might benefit or hinder others, what they might do next, and how to parasite off them. A couple of concerns. The first is with the random draw of cubes that determines which cities will pay a dividend. There are ways to manipulate the odds as the game progresses, but early on, when cash is tight, an unlucky draw can be significant. The second is with the fixed starting cities of the railway companies and how this could lead to scripted play. Nonethless, I like this game quite a bit. Ian O'Toole's artwork is pleasing. Production quality is decent.