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Ride the Rails
45m - 60m
2 - 5 Players
Ages 12+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Trains
37.00
€
29.00
€
30 day low:
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Asur
Broken right of the bat in the initial auction. Specially for 3 players. So the game is randomly unbalanced at that point, and then what should be a pointless hour of a game, is actually 2 hours because of the heavy bookkeeping for a light game. Such a shame that a production of this level (gorgeous art) didn't get proper balancing and testing.
fizzle
Still quite a typical Winsome cube rails game with shared incentives and considerable fragility (in that inattentive players can easily throw the game one way or another), but also a bit atypical in that there are no auctions, no share dilution and fairly little extortion. Much more approachable as a result, and if you don't regularly play with the same crew, that's likely a big advantage.
bdm0610
The game was fine, will play again on other maps. The problem is that it gets tedious to count a 21 link delivery of a passenger (to me) and then rinse and repeat for the other 3 players. The other issue I had is that it was nigh impossible to change scoring position after round 2. My wife picked one train company that no one else did, and she basically got no points in round 1 and never could catch up. I had a huge lead after round 2 because I picked up an extra share of the color everyone else (including me) had built in the first one, which gave me double payout when someone used it (which almost everyone did). We ended up calling it a round before the end of the game.