Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Irish Gauge
60m - 60m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Trains
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
143245
1st play impressions: Interesting twists: - Stock is worth face value at the end of the game (so you're trading inflated bids for opportunity during the game instead of a straight trade). - Scoring for route building is either convoluted for the game level or I was tired and missed something as it didn't click until near the end of the game why some routes scored and why some didn't. - Interesting balance between doing special actions to drop cubes on cities and limiting their dividend potential, *especially* mid/late game when you're reducing the odds something scores again, even if it confers additional points. Neat attack opportunity. - Dividend rounds are not set in duration, expectancy, or quantity with only certain colored routes paying out each time a set are drawn and the number of rounds dictated by whats left in the bag (which can be raided by special actions, thus acting as a counter balance to paper heavy players, maybe). - e(v) calculations during auctions are fuzzy due to dividend drawing, but because the shares increase in their starting prices, you run into an inverse setup from Chicago Express (where the minimum bid is likely staying the same or dropping due to the curve of shares auctioned and dividend price). This couples with the bag setup rather nicely. Do I like it? I guess so, yes. I'm not sure I really understand the game on one play though, but while I like it, I'm not sure I'd pay the going second hand price for it. Maybe subsequent plays would answer that question. edit (like 5 years later, lol); the reprint put it in a price range that was worth it to me. After revisiting it, I think it's one of Holland's better (best?) train games. edit2: (another year after that); yeah, it's Holland's best train game. It's still a cute little game with the dividend timing and quantity (given you are drawing cubes away from that bag for upgrades) being what I think keeps my interest. I *do* wish that the payouts were a little easier to manage and I'm not sure Capstone's tracking setup is any better. Maybe we're just not using it effectively.
benbrooky13
The central mechanism that differentiates this game from other Winsome cube rails games is the dividend cubes. Their randomized seeding as a part of setup adds some welcome variability to entice replays. The only income that is not volatile is bonus for connecting the 3 major cities; there are 3 companies naturally setup for this contest and purple can technically do it, although unlikely. Much of the fighting will be centered around the timing of the payouts. One particularly tricky wrinkle is the action to Place a Special Interest Cube, which is loosely analogous to Chicago Express' Upgrade action. Having diversified colors for a company increases the likelihood and frequency of payouts with the risk of lessening their individual value. But placing special interest cubes can be a means of attack at the end of the game, negating the final payouts of colors.
Caballosser
Fun game, it snowballs so it's just long enough. Longer would be too long but the light aspect makes it perfect.