Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Irish Gauge
60m - 60m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Trains
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
baddice
This did not work for our group of three, which surprised me because I liked my one play of Ride the Rails. Moves were mainly obvious: add rails in companies in which you own shares. Auctions for shares liven things up a bit, but then it’s back to more laying rails, with occasional dividend payouts. Repeatedly working out the payments was a grind. There seemed to be so little to this game. One player remarked that it was probably designed back in the early days of modern board gaming and was surprised to find how relatively recent it was. After we finished I suggested we play again, not because I’d enjoyed it but because I was sure we must be missing something, but the other players were so underwhelmed that we decided to play something else. The art has been widely praised and while it is evocative, it is limited to the box cover, there is no other art. The board is functional blandness.
benbrooky13
The central mechanism that differentiates this game from other Winsome cube rails games is the dividend cubes. Their randomized seeding as a part of setup adds some welcome variability to entice replays. The only income that is not volatile is bonus for connecting the 3 major cities; there are 3 companies naturally setup for this contest and purple can technically do it, although unlikely. Much of the fighting will be centered around the timing of the payouts. One particularly tricky wrinkle is the action to Place a Special Interest Cube, which is loosely analogous to Chicago Express' Upgrade action. Having diversified colors for a company increases the likelihood and frequency of payouts with the risk of lessening their individual value. But placing special interest cubes can be a means of attack at the end of the game, negating the final payouts of colors.
brewsaki
An alright train game with interesting mechanisms. I'd like to try it again because I just didn't get the feel of the game the first time I played it.