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Irish Gauge
60m - 60m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Trains
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Alan Stern
A fine introduction to network building and stocks but not deep or meaty enough for us. The different number of stocks clearly make some better than others depending on the number of investors. For example, the 2-share company. Why? As with any company, if 1 player owns all the shares (say the only 1 bought so far) then they make out like a bandit. If 2 players each own 1 share, the company is dead in the water. I'm not going to build it up so that someone else benefits from my efforts. Ugh. And there are few-to-no ways to slow someone down once they're ahead. We could have ended the game at the halfway point with the same outcome. More ugh. And you can't really play a long game. You need to be continually benefiting from the payouts - particularly the early ones when you're the sole owner of the company. If you build up to a bigger end point, missing the earlier payouts is too much. There's no curve to the earnings because the shares other players obtain dilute the payouts. There is no long game. Triple ugh.
arcweldx
Very simple game, quite short and highly interactive. Every decision you make directly impacts the other players. Some people say it's a "mean" game but that's not how I would describe it: the player interaction involves as much cooperation as rivalry, and the cooperation and positive negotiation is a pleasant contrast to many negotiation games where the deal-making is mostly zero-sum and ruthless. And while there can be cut throat decisions, the negative fallout usually impacts multiple people which softens the blow. After a single play, my only concern would be how differently successive games play out given the limited decision space. In terms of simplicity, Irish Gauge falls between MiniRails (too simple for me) and Chicago Express.
Anakin1981
The first in the series of cube rail games by Capstone is a really nice one. Not at the level of Chicago Express or American Rails for me but it is an interesting one. I didn't like the fixed prices for the stocks and that they are in such a limited number and the also the mechanic of paying via what three cubes are out. It's a decent game, especially for non gamers.