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Gizmos
40m - 50m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Sci-fi
31.00
€
30 day low:
In stock
Gizmos quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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awrighter
First impression was not great on this game, and the physical version is a little fiddly, but BGA has made this a go to game for my wife and I. We have a game going asych at all times.
Amicable_Ignoramus
Solid game, just not my favorite from Walker-Harding. The marble dispenser is a gimmick that works "ok" which is almost always my feeling when it comes marble dispensers in boardgames and their integration with the game itself. Structurally, it gets the job done but at least once a game someone would accidentally bump a marble back which pushes it off the track and falls underneath the dispenser. It also feels a bit empty all the time, though we never actually ran out. It just takes a bit away from the experience when you get told to "reach in and grab a marble", only to always be scraping around the bottom. The game itself is about setting up your own engine that will string combo after combo together to gather or convert your marbles, build your "gizmo" cards that will give you more potential combo points, and turn all of these into victory points. The biggest problem I have with the game is it feels a bit too "one note". Those combos aren't dynamic enough so after game 2 or 3, you know what you should be looking to build and then it's just a matter of who the cards come out for. Maybe this was just a "meta" issue with our family, but I went out of my way to try to find other paths to victory and they never worked out. Runaway leader is a pretty real thing here since the game ends up feeling like a tableau driven race, but with no real catch up mechanisms, which is exacerbated by the "one note" combo path. This feeds into the other issue where at the end of the game, turns bog down while people resolve their 5+ step combos. All that being said, the game is cute and the combos are fun to figure out in the beginning. It's good for children and fine for adults who just want something light, though a bit long for what it is.
Alannamairead
engine builder, neat design but can be a bit slow if you don't get your engine up and running pretty quickly