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Gizmos
40m - 50m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Sci-fi
31.00
€
30 day low:
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adi_venturer
A simple engine builder with pretty pieces. Not really my taste but could be a good intro to engine building akin to Race for the Galaxy.
agentpatman
I love engine building and I love building combos but there is something that didn't quite work for me on this one. I will preface this with my opinion that probably looking for something this game is not and I might not be the right audience. After some reflection, I think what I dislike is that you have to challenge yourself and add your own complexity to make this game have interesting decisions. There is a turning point about half way through where your engine is so strong you can do whatever you want and get whatever you need and just start cashing in for the next 20 minutes. It becomes less interesting when the strategy is done and you are essentially racing to the finish. I wish personally the engine was more difficult to build or the cards were more difficult to pull off. The most expensive card in the game you could technically get it in 5 turns or less without implementing any strategy. Compare that to century spice or other games and you have to make quite a few clever moves to pull off your first card. You have to add your own cleverness or complexity by trying to build your engine a certain way rather than just grab what you need. I certainly enjoyed the first half of the way of building the initial engine and figuring out what combos well with what. I also wonder if the game wouldn't be better without the filing aspect and have that be another challenge of trying to be the first to obtain those cards rather than reserving them. I also think researching adds the ability to also just grab what you need without much work as well. I'd also prefer if the cards were more expensive or varied so you were incentivized to build a multi-layered engine rather than an engine that gives you blues and researching and building all blue cards. The overall experience was enjoyable and entertaining, I just don't think there is enough meat or complexity or something here for me to be rewarded or clever with the strategy. Pulling off big combos is certainly very fun, but I wish it was harder to obtain and less frequently used rather than every turn just piling on more and more as you race to the end. The end game trigger of reaching a certain size is also pretty strange as there was never a natural ending so someone said, that's too powerful, lets stop here. I would have rather seen it done in a certain number of rounds, or maybe don't refill the tower and that triggers the game so investing in certain strategies makes sense based on what was used and what is left. I think any of those combinations would make this more strategic and something I would enjoy more. However as a lighter entertaining time, I think this is certainly unique because of the marbles and 3D tower but it could have been anything.
arildoaim
Good engine builder that replaces Azul for me in the "superfiller"-niche. Fast game, but packing. Elegant design. Family friendly. Effortless to bring to the table. Playing this after Tapestry was a great relievement. Concerns: - Needs some plays to see if still holds up, or gets samey. - Some strategies are clearly superior? Can be migiated by houserouling. - Turns can be very fast, so if one particular player got AP it will be noticable.