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Concordia: Aegyptus / Creta
Expansion of:
Concordia
60m - 120m
2 - 5 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Strategy
Ancient
12.90
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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boardmathias
Only played Aegyptus so far. A good map, with the rather binary decision of following the Nile or not. Also Kolonist cards are more interesting due to the red sea rule. Overall a nice variation on the standard Concordia map, with a few minor extra rules. Nothing special, not necessary, but nice to have.
Arcturian
Aegyptus is one of the more unique maps out there, rules-wise, while Creta is perfect for low player counts (or those who like a tight map).
bukke2
Extremely good expansion maps for Concordia (Aegyptus with up to 3p max., Creta 2p max.) Very tight gameplay, the yearly Nile floodings are implemented in a very elegant and atmospherical way, a pleasure to play with. A must-have if you love Concordia