Clank! In! Space! Apocalypse!
Expansion of: Clank!The deck-building adventure of Clank! In! Space! continues. Small pockets of resistance continues to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme!
45m - 90m
2 - 4 Players
Ages 12+
curtc
Good expansion. I like that black cubes that come out of the bag can now do something, including go back [i]in[/i] the bag. Multiple "schemes" (scenarios) don't change much, but are nice. And of course more cards is always better for this game.
cotoews
CiS needs no fixing, but it is fun to play with the Apocalypse expansion from time to time. If I played with it every time, I think it would detract from the experience of the base game.
dboyee
In the base game, black cubes - out of the bag - act like a buffer to your own coloured cubes being pulled. The buffer gives you time to get your deck building engine moving. The expansion makes black cubes activate schemes (which are mostly bad things that happen). There are some interesting and fun-sounding ideas in this expansion which definitely make the game harder. While I like the expansion, it adds complexity in there is another thing I have to think about. It's not a deterrent to playing the expansion because its not major complexity added. I just enjoyed the simplicity of black cubes being a buffer. While I will always play with the new cards, I may not always use the schemes - AND the rules in the expansion make room for this type of play! So while I like the expansion, it is not a necessity to enjoying Clank! In! Space! However, if you want more module tiles, get the expansion. More variability is a welcomed addition.