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Clank! In! Space!: Cyber Station 11
Expansion of:
Clank! In! Space!
60m - 60m
2 - 4 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
24.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Luke23007
love the new board set up and the less value escape pods. they are easier to get to but worth less points. great decision.
JSMullins87
Positives: Adds cards that you leave in front of you that you get to use every turn. Adds a new circular map that changes up the gameplay. Adds even more map pieces for variabilty. More cards. Negatives: Not much negative. I guess if there's any negative it doesn't add as much new stuff as some people may want. Overall: Love expansions like this. It's essentially a more stuff expansion that doesn't change up the original formula too much. I hope they keep coming out with expansions like this one!
GeorgW
It's entirely unnecessary. [b]Pros:[/b] I like the idea of all of the new stuff, but I also don't really think they impact the game very much. It's a fine expansion, but not one I would buy unless I had played the base game a lot. The Cyberware is a great concept, I love that crystals have an additional use that will hopefully lead to them being more available throughout the game. Without them, the crystals usually get snatched up pretty quickly and someone is always left without any chance to get one. The new station layout is a nice change of pace, but I'm not sure how much it really impacts the play. The added escape pods are interesting but takes away some of the risk/reward trade-offs. [b]Cons:[/b] The Cyberwares are statted so that they suck unless you can install them. This means that they're in general quite weak, especially later in the game, and you son't take them unless you know you'll have a crystal. There are also a lot of other cards that reference them, but they're quite uncommon in that big deck so I feel like the potential of them is lost. It's also disappointing that no market item was added, it seems like such an obvious inclusion, especially given the number of different market items original Clank! has in their expansions by now.