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Cerebria – The Inside World: Card Game
15m - 30m
2 - 5 Players
Ages 14+
Card Games
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Fantasy
22.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Awong1214
Surprisingly deep and strategy filled game for the limited number of abilities. Knowing how to balance attack and keeping points is a fine balance. Component quality is top notch.
paul10liao
規則: *卡牌洗云,分出三疊,每疊等同玩家人數+2張且讓每張的上方露出,每疊下方在開一張,剩下牌放一旁,心情幣拋擲後放置 *每人發四張牌(起始可全部棄掉在重抽四張),隨機起始 *遊戲輪流進行,每個玩家回合執行兩個行動,且可執行任意數量的情緒行動,每種行動每回合一次 >脈衝行動 從三張開著的牌拿一張入手,然後從上方牌庫開一張放置,玩家面前卡牌上限四張,超過先棄在出 >觸發行動 從手牌出一張放面前,然後有能力的卡牌(左下有圖案)在對應顏色的空格放上對應顏色的寶石 *使用能力時棄掉旁邊的一顆寶石,沒得棄不能使用,當回合出的能力不能使用,如果有同色且沒能力的卡牌則支付的寶石時可以改成放在對應控隔 *有能力的卡牌進場是也可蓋在沒能力的上面,此牌能力可馬上使用,但是被蓋著的沒能力牌上空格一樣只能拿來上方卡支付的寶石(不能放其他卡的) *情緒行動 >消滅 移除任意玩家面前的一張牌,寶石返回供應區 >吸收 從任意玩家卡上寶石移動全部到你的卡上,顏色要對應卡牌,超過能放的的不拿 >剝奪 移除場上開的牌開一張新的 >招換 出一張牌同觸發 >偷竊 看對手手牌拿一張放到你手牌 >交換 交換面前的臆張牌 >抽 從主牌庫抽兩張牌入手 >擁抱 同脈衝行動 *使用能力時對手可從手牌棄掉一張上方顏色一樣的牌取消你的能力 *當有三個牌庫有一個沒牌時,下方牌一拿走就觸發展示(該玩家回合結束),所有卡上寶石移動到自己的分數區,然後開著的牌上方圓顏色跟分數表對照拿額外寶石,獲得的寶石顏色跟據心情幣對應面 *記分完後如果有一種顏色12顆或是兩種各7顆則該玩家勝利,平手完成一種12顆的贏,在平手多的贏,在平手比寶石數 *如果沒有結束則棄掉所有開牌跟玩家面前的牌,三疊牌庫都補到等同玩家人數+2,在各開一張在前面,手牌少於四張的補到四張,超過的棄到四張,心情幣丟一次
javitowildchild
Lo compré por coleccionista de las cosas de Mindclash pero ha resultado ser un juego muy entretenido. Eso sí, con un componente "take that" altísimo