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Century: A New World
30m - 45m
2 - 4 Players
Ages 8+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alfonzos
Century Spice Road as a worker placement game. Perfunctory as a game. Sid Sackson's Bazaar is still preferred as the best game of this type.
ajewo
Goods conversation game very similar to Century Spice Road. This game adds worker placement and a little tableu / engine building. Players convert goods to cash in cards. The first player who gains the 8th card triggers the end of the game. + Artwork + Easy to teach + Smooth gameplay, quick playing time # Abstract game # Can be combined with the other games of this series # Compared to the other previous Century game, this is a little bit more for "gamers"
adamredwoods
1 play / 3 players LIKE: I like the rotation of the workers and bumping other players. It felt interactive that way. Some nice ideas with the set colleciton. DISLIKE: There are card powers that are clearly better than others, ie. the shaking hands spaces to take cards is quite an advantage. Also , the card symbols for the set collection come out randomly, and the randomness is felt if the X card that you need does not appear for several rounds, or someone else takes it after it appears. It might be just enough randomness to feel bitter and turn me away from the game. OVERALL: A fun version of the game, I found it simple and non-complex, but enough puzzle and interaction to be acceptable. There's nothing different from this or the Golem version other than the "card power" icons match the action spaces thematically a bit better. I feel the "shaking hands" bonus ability should NOT be applied to the top row for taking cards. Seems vastly skewed. Also played the Golem version, I found it enjoyable.