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Century: Eastern Wonders
30m - 45m
2 - 4 Players
Ages 8+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Nautical
35.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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AlexFS
[i]2021/04/09 - 3 plays[/i] Rating as the whole Century system 5.5->8 [i]1 play - 3p[/i] A bit hard to say, didn't like the end game phase, because you know who is going to win and it's difficult to prevent it, but you still have to go through the motions. But perhaps it's just inexperience. In any case the spacial aspect is very nifty, I'm curious to try the combined mode.
Astral_Complex
Variable board - Check Decent player interaction - Check One of the better pick up and deliver games - Check So, how does this differ from Century Spice Road? A lot. Same concept. Trade spices to manipulate what you have so you can purchase a victory point chip. That is essentially where the similarities end. This to me is kind of like if Akrotiri had a child with Century Spice Road. It is a pick up and deliver game. On your turn you start by moving (one space for free or two spaces for free if you have that upgrade tile) and once you have taken your move step you can either gather resources (two yellow cubes) or build a trading depot that you can use to trade in your spices for other spices. This is a bit of a longer game than Century Spice Road but well worth being in your gaming library. Not to mention, this is a stand alone game but you can also mix in Century Spice Road as well to expand upon it.
AndySzy
Played Sand To Sea. I liked it (and I wasn't huge on Spice Road). It still has the 'efficiency race' aspect of Spice Road (or Istanbul) that isn't my favorite, but there's more options so it feels more open and interesting to me.