Century: Eastern Wonders
30m - 45m
2 - 4 Players
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Very solid continuation of first Century game. Similar rules with added layer of complexity. Probably too much decisions required to copy the success of its predecessor.
Definitely not good for 2 player except for teaching the rules - unless you shrink the map. But Eastern Wonders is another great game in the Century line. It is more pickup and deliver than it is a tableau/engine builder. The combined game, Sand to Sea, is even better. It's not as fast as Spice Road, but gives a few more options for your turn than Spice Road - with the possibility of the map giving you trades you can't get from the cards. I'd rate Sand to Sea 8.5
A very fun third installment in the trilogy. I like the light innovation it has on worker placement which uses the "you can boot someone's worker" but at a cost, and the variable cost of locations in terms of workers, and that they are the primary currency of sorts. The core is a simple, fast game, which spreads out the engine-building feeling of Spice Road to a nice straight-forward worker placement. I in particular like the addition of the special powers you can earn to improve certain sorts of actions and focus what you're trying to achieve. Very solid. My one complaint is the quality of the boards. I get that they are more like cardstock to keep the cost down, but it is a ding against otherwise great components in my mind.