35.00€
Out of stock
Username or email address *
Password *
Remember me Log in
Lost your password?
Email address *
Subscribe to our newsletter
Your personal data will be used to support your experience throughout this website, to manage access to your account, and for other purposes described in our privacy policy.
Register
Accessibility Tools
alek2
Very solid continuation of first Century game. Similar rules with added layer of complexity. Probably too much decisions required to copy the success of its predecessor.
ampoliros
Definitely not good for 2 player except for teaching the rules - unless you shrink the map. But Eastern Wonders is another great game in the Century line. It is more pickup and deliver than it is a tableau/engine builder. The combined game, Sand to Sea, is even better. It's not as fast as Spice Road, but gives a few more options for your turn than Spice Road - with the possibility of the map giving you trades you can't get from the cards. I'd rate Sand to Sea 8.5
BBPrism
A very fun third installment in the trilogy. I like the light innovation it has on worker placement which uses the "you can boot someone's worker" but at a cost, and the variable cost of locations in terms of workers, and that they are the primary currency of sorts. The core is a simple, fast game, which spreads out the engine-building feeling of Spice Road to a nice straight-forward worker placement. I in particular like the addition of the special powers you can earn to improve certain sorts of actions and focus what you're trying to achieve. Very solid. My one complaint is the quality of the boards. I get that they are more like cardstock to keep the cost down, but it is a ding against otherwise great components in my mind.