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Century: A New World
30m - 45m
2 - 4 Players
Ages 8+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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BobbyReichle
This small engine-building, trading, worker placement game is made even better by the fact that it is a race game. The worker placement aspect of it is the weakest part (especially with the use of people rather than time units specifically since that is what is more precisely being bid, and it isn’t clear what your role is that you’d have lots of men..?) and especially since there isn’t much new there, except of course that the workers are more straightforwardly a currency that is also bid with. The small worker pieces are a bit fiddly, especially since they are handled so often in great numbers whenever you clear the board. Where Spice Road I thought nailed the theme, this loses a little by adding more stuff on top that could be pared back to the more abstract representation of what is actually being exchanged.
Big B
Takes the cube conversion action of spice road and puts them down on the board to become a worker placement game. Score points buy spending cubes for point cards plus some set collection going on. Doesn't do anything new except deliver a solid worker placement game with very trim ruleset, although there's a little more going on than in the previous games, and between that and the variable setup it will probably have strongest legs of the trilogy.
adamredwoods
1 play / 3 players LIKE: I like the rotation of the workers and bumping other players. It felt interactive that way. Some nice ideas with the set colleciton. DISLIKE: There are card powers that are clearly better than others, ie. the shaking hands spaces to take cards is quite an advantage. Also , the card symbols for the set collection come out randomly, and the randomness is felt if the X card that you need does not appear for several rounds, or someone else takes it after it appears. It might be just enough randomness to feel bitter and turn me away from the game. OVERALL: A fun version of the game, I found it simple and non-complex, but enough puzzle and interaction to be acceptable. There's nothing different from this or the Golem version other than the "card power" icons match the action spaces thematically a bit better. I feel the "shaking hands" bonus ability should NOT be applied to the top row for taking cards. Seems vastly skewed. Also played the Golem version, I found it enjoyable.