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Architects of the West Kingdom
60m - 80m
1 - 5 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Akado
Playing at 2-player felt a bit too loose, there wasn't a lot of competition for spots if both went different directions (church or black market). This is likely due to not knowing the intricacies of the game, but it still felt disappointing. I suspect that with higher player counts, there would be some tension and competition and more emergent gameplay, but I wasn't thrilled with the two 2p plays to invest the time in hopes that it becomes better. Would not need to own, might play again.
adebisi
A worker placement that shakes up the most popular approach to the genre. Instead of trying to get more workers, you start with all your workers at your disposal (just like in Caylus, but this time you have a total 20 of them). Then you start sending them out to bring you more resources. Once your workers start stacking up on action spaces, you get even more powerful actions. Moreover, you can commit your workers permanently to a project (i.e. you lose to worker until the end of the game). Thus in a sense workers are now a one kind of resource. Another less seen mechanic in a worker placement game is that if you think that your rivals have stacked up too many workers onto a single space and are getting too powerful actions, you can capture your rivals' workers from one action space and send them into jail and actually collect money for it. This can spike up tension around teh table and create some really interesting moments during the game. I found the game to offer solid fun. Although there are quite many options, the game is not the worst for analysis paralysis. The various character and building cards spice up things nicely to keep things fresh from game to game. I cannot tell it yet whether this is just an ok game or a good one. For now, I will rate this a bit conservatively and just say that it is ok.
adamscott
It offers a nice twist on the worker placement genre, and I enjoyed playing it. With that said, there are just so many worker placement games out there, including several that I'd typically pick over this.