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Architects of the West Kingdom
60m - 80m
1 - 5 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Addiction2k
Same problem as all Garphill games with a super small box, though this one isn't overfilled. Played once and it felt OK. In the 7 range to me. Not bad just not notable. Going to have to play it once or twice more before I settle on something. But I believe it will be a 7 or 8. Ended up at a 7 because of the meta in my group, we don't jail people very often. However even if we did I wouldn't enjoy it more. This one is probably out of here.
AlexanderVanhulsel
Architects is immensly popular, and I get why. It's a worker placement that's fast, while doing something different. A worker spot is not "taken" when someone places a worker, which is a brilliant twist to the genre and... kills a lot of interaction in the game. It is cool that you can catch others' workers though. And there are a lot of strategies to explore (however, we feel buildings are by far the best option) The artwork makes me cringe, but some people do love it I suppose... Theme (artwork/story/...) 0.5/2 Damn this game is ugly! Gameplay (smooth play/player interaction/strategy&tactics/depth) 3.5/5 Fun factor (can you afford a smile during play?) 2.5/3
aldarez
Love it! 25 rounds later I'm still keen to put this one back on the table. There's something immensely satisfying about cobbling together your path to victory from the opportunities presented, while pressure slowly creeps in from other players' actions and the endgame clock ticking down. Almost everything in the game is subtle, I could see some people being disappointed that it never really delivers big combo or engine pay-offs, but I personally find the hunt for efficiency and little advantages very appealing. I have [thing=285235]Age of Artisans[/thing], which I would come very close to calling essential. I would always play with it now, even with new players. Adornments smooth over one of the base game's rough edges by providing a way to convert excess coins to points & resources, and the Artisan workers are a simple but very fun little addition. Best at 4 players. It's still decent at lower player counts but the flow of the game feels a bit off - would always at least add in the AI opponent for 2p.