Unlock!: Star Wars Escape Game
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Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.
Star Wars Escape Game uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!
(1) An unforeseen delay
You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!
Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!
Your objective: Escape with your astromech (co- pilot droid) and the cargo.
(2) Escape from Hoth
Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!
You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can‘t reach them.
Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!
(3) Secret mission on Jedha
You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.
Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!
Ages | 10+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 90m |
Designer | Cyril Demaegd, Jason Little |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Puzzle, Real-time, Exploration, Movies / TV / Radio theme |
Publisher | Asmodee Italia, Space Cowboys |
AndiS1972
This Unlock box contains three adventures which are very thematic but also less difficult than all the other Unlocks. Therefore, this box is rather for Star Wars fans than for Unlock experts. As we aren’t part of the Star Wars community, we had some issues with the used terminology. All in all, we enjoyed these adventures.
benjaminehlers1
"Rebels" : 6/10 - Meh, not the best... Some fun puzzles, but some parts way too easy. Also the story was far too similar to the intro of "Empire Strikes Back" instead of a new/fresh take on a side story. Also a couple puzzles were really disappointing representations/abstractions just to get some numbers, reminding me more of the garbage "Escape Room: The Game" series. "Smugglers" : 8/10 - Easier than I expected, I would rate this as easy instead of medium. Very fun though, especially after the disappointment of the "Rebels" story before. Good puzzles and everything made sense. "Imperial Agents" : 7/10 - Unexpected twist in the basis of the story, but didn't really add positively to the experience... didn't really feel that connected to the characters or the story. Some fun puzzles, but the story itself was forgettable.
Bigft64
As someone who has played most of the available Unlocks, this was "meh" for me. This box is definitely meant for people who are new or new-ish to the Unlock series or escape-room-style games...which makes sense. This theme is going to attract some people who would otherwise skip a typical Unlock release. Unfortunately that means this is not much of a challenge for the rest of us. The first scenario almost feels like a tutorial with barely any challenge to it. The second is better but still very easy. The third scenario finally has some meat to it but still would only rank as average compared to most Unlocks. Are these bad? Not at all. They are just easy to skip if you've played other Unlocks because there's nothing that innovative here.