Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you – archers ready!
AnotherHorrorFan
2022-01: Opposite of last note. The game is WAY better co-op. I actually would have preferred they note even say there was a solitaire option. A couple of plays with Jo radically altered my opinion on this game. I actually want to paint it now. 2021-05: This one was a big disappointment for me. I am a giant fan of the apps, but this one only gave me a couple of feelings from the video game and otherwise left me wanting. I will give it credit for the sense of urgency and mounting tension. I just can't stand that the towers keep returning to hand and getting rebuilt. The feeling of a slowly building defense against an onslaught is gone, even if the result is the same, because I am constantly pulling down and then rebuilding my towers as befits the puzzle. The tetamino aspect works well, and I would even say it is compelling, but the theme loss here was just too staggering for me. Without the video game's charm it just feels like a ludicrously expensive, big production, tetramino puzzle game. Maybe I will have a better opinion if I end up revisiting it in the future, as is this is a hard pass for me. 2022-05: Want to note this one got a huge score boost because of finally playing it coop.
chaochou
I've had a lot of fun with this - I have no idea why the tetris shapes on the enemy hordes puzzles are so satisfying (or infuriating) but it works. I'd rate it higher except the huge box kind of annoys me and the set-up and pack up time is a bit onerous for shorter sessions of the light-hearted, knockabout monster-bashing gameplay it delivers. Sold to make space.
Akkator006
I was very impressed with this boardgame, plays quite unlike any board game I've played (with the exception of Patchwork). It blends lots of different elements together (resources management, puzzle placement, Lane control). I would recommend it to anyone, as the connection to its source isn't going to stop you form enjoying it.