Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you – archers ready!
BioPermafrost
It's a fantastic experience. I've only played solo and two handed, and the scenarios are always introducing new mechanics, so there is a lot of content and variability in the heroes. I totally recommend it for solo play, only because I don't know how the experience will be with multiple persons playing concurrently, analysis paralysis, etc.
brainpuddle
Pretty fun tower defense game. Takes awhile of course to learn all the little rules and ways to engage the game properly, and it might not have enough deep (or strategic) gameplay to pull in advanced gamers. We find most of it pretty fun but table talking our way through dealing-damage-puzzles will probably never be our favorite (a few too many incidents of Alphas "knowing" the right move and others sighing and saying "Just tell me what I should do then"). I say give it a try for its quirky coop sense of encroaching doom. EDIT - After a few more playthroughs, dropping down to a "6" because we keep running into how precise/fiddly the damage puzzle can often be. Rather than ever enjoying a sense of being overpowered or ensuring success, games keep ending with the final few turns being very slow, methodical figuring-out-exactly-how-to-end-the-game minutiae.
Altoman
I love this game. Pros: -The colors and materials are gorgeous. -The gameplay is interactive and fun. -There is a campaign with multiple scenarios. -Each player has a different hero with unique abilities. Cons: -The rulebooks are not easy to understand. -It is easy to "forget" a rule. -Some material have misprints.